The project contains AssetBundleManager.cs script that will handle all the functionality like download asset and if it is already downloaded then it will load it from the cache itself. Now assign the script AssetLoader.cs to any game object and replace the URL with the uploaded file URL. So I thought all I would need to do is import a new sprite for each of the 41 sprite images in the file to say replace a baseball bat with a guitar or something of that nature. Create the UI with buttons and text on it. So I need to change the 41 individual sprite images (they don't seem to use sprite sheets) so that the weapon is shaped correctly. at 14:14 The accepted answer is an extremely inconvenient hack, that complicates the build process and the code base. Files can be opened and closed without closing all files first. Key changes: Several bundle files can be edited at once. Using this tool I can change the textures no problem and they appear in game, but the shape is wrong due to the sprite. 20224253.0 2.2 'Still alive' edition The application part of UABE 3.0 is mostly written from scratch. Each weapon has 41 individual sprites and 41 individual textures for those sprites that allow the weapons to appear on screen and be used by the wrestler. In the resources.assets file, there are sprites and textures for the weapons in game. I am trying to mod Fire Pro Wrestling World. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding.
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